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 --==  Rulebook==--Wednesday, March 10, 2010 
 
  
 

 

2009 Cyber Cup Racing Rulebook

Cyber Cup was founded in 1999 to provide the best sim racing in a structured adult environment. We continue to provide this service to our members today with the latest technology available. The league currently uses the rFactor platform from ISI. This is your chance to compete in many different styles of racing that represent all top genera of motorsports. Do you have what it takes to be the next Cyber Cup Champion. Join today and have some of the most fun a race fan can.

Membership: Membership is free. Donations are used to offset the cost of Websites and race servers ect. Members are encouraged to contribute and those that do are appreciated.

1. Members are expected to be respectful and professional at all time. Failure to do so can result in a loss of privileges or membership. Cursing on TeamSpeak or flaming is prohibited.

2. Use of the forums is not a right of membership. The forum is a privilege given to members by the administration as a tool of communication. Posting negative opinions on fellow drivers, administration, rules or promoting the league in a negative way will result in a loss of forum privileges and or membership.

3. Car numbers are given out on a first come first served basis. Driver names are not mandated but hate, x rated ect will not be allowed, You must keep the same race name throughout the entire series or a loss of those race points could be the result.

Racing: Members are expected to participate with a friendly group attitude. Competition is encouraged but big ego's and a level of seriousness above this being entertainment will not be tolerated. Some series will require a specified skill level that must be met. All members will be willing to help you to get there should you fall short.

Each member is expected to have the required equipment and software needed. Maintaining this equipment and software is the responsibility of the member. We have many technically talented members who will be glad to assist. Game pads, joysticks and keyboards are not acceptable forms of controllers to participate. A racing wheels and peddles set is required. A low end set can be purchased for well under a $100.00 US.

Members are expected to show up on time and be prepared. Showing up late and unprepared is unfair and inconsiderate to other members and the administration.

Rules: The following rules are used for all CCR events. Members who can't follow these simple rules risk loss of points, privileges and or membership. All events are ran in forced cockpit and no driving aids are allowed. Traction control and antilock brakes are used in some series and will be made available. Many series will use a fixed setup format to promote equality.

1. Voice Chat- We use Teamspeak for all CCR events. You must be on Teamspeak to participate in series events and league meetings. Chat use during practice is unrestricted but remember people are practicing. Please be considerate. Chat use or game type chat is prohibited during qualifying. Chat use during races is restricted to race business and is to be kept to a minimum. Please use whisper to talk to teammates and others when chat is not race business. Flaming on Teamspeak will not be tolerated and will result in loss of points, privileges and or membership. Cursing on TeamSpeak is prohibited.

2. Race Rules-
  a. No 3 wide in first turn on starts and restarts.
  b. No passing until backstretch on starts and restarts.
  c. Hold your position when the caution comes out.
  d. Enter and exit the pits where the game allows.
  e. Take care of your alignment in the field. Not sure? Roll through the pits rather than a stop and go penalty.
  f.  No passing to the inside on pit road. Use the middle lane. leave outside lane open for passing.
  g.  Drivers causing the caution will not be eligible for lucky dog.
  h. Your expected to be a good sport no matter what the race deals you during competition.
  i. 3 spin rules applies. Cause 3 cautions and you must park your car. Failure will result in
DQ.

Failure to follow the few simple race rules can result in a loss of points, privileges and or membership.

3. Race Penalties-
The administration has the right to penalize for race incidents caused by lap down car, first lap and last lap incidents, incidents under caution, aggressive driving.

A.) Chat abuse or flaming admin or fellow drivers during event -50 and or membership termination.
B.) Conduct that's deemed harmful to the league or sim racing can result in suspensions or termination.


NO CONTACT PENALTY SYSTEM

Penalty contact is defined and scored as follows:

1.Contact with another car that results in damaged and or brings out a caution flag -20 points.

2.Contact with another car that results in damaged and or brings out a caution flag within 1 lap of a start or restart-30 points.

3.Contact with another car that results in damaged and or brings out a caution flag on the last lap -40 points.

4.Contact with another car that results in damage already under a caution flag -30 points.

5.A solo spin that brings out a caution flag including stopping on the track -10 points.

6.Passing before the backstretch -10 points. A bad restart by a car in front of you or missed shift are exceptions. Be sure, I don't see much of a gray area here. However if your not sure give the position back and no penalty will be given. 

7. 50 / 100 rule collect 50 penalty points in a single event or 100 total in 3 consecutive events and get a week off. This is a rule from the past we will bring back for the 2009 year. Be very careful here. Should administration see a pattern of over aggression in high penalty totals and you could be suspended for the season.

8. Intentionally wrecking a member during an event will result in total and permenent loss of membership and participation in all future events.

 


FIG. #1
The picture here is for the purpose of explaining the criteria used to score contact penalties.

1.The black line represents the wall

2.The yellow line represents the inside line separating the racing surface from the apron. Illegal to make pass on superspeedways but always considered a penalty zone for passing.

3.The blue line is the line of responsibility.Beyond this line it is the driver making the pass responsibility to make a clean pass. An aggressive move to block or cut off a driver is the only exception here.

4.The green line  is the end line. This is where the responsibility to make a clean pass ends and transfers to the passed vehicle.

5. The center purple line just represents the center of the racing surface.


 


FIG. #2
The picture here is for the purpose of explaining the "penalty zone".

1.Notice the red box that now appears as the car making the pass moves beyond the blue line.This is the penalty zone. Putting your car in this zone is not good. Even If the driver in front bobbles and makes contact causing damage or caution while you are in this zone. You the passing driver will still receive the penalty. Kyle Busch works in this zone often. Most of the time successfully. Injury or death should prevent him from taking the risk. But then again he is not under this rule. In sim racing the possibility of Injury or death doesn't exist so we have the no contact system.

 


 

 

FIG. #3
The picture here is for the purpose of explaining the penalty zone "shrinking" before transfer.

1.Notice that the penalty zone shrinks in line with the rear bumper of the passing car.

 


 

FIG. #4
The picture here is for the purpose of explaining a "completed" pass.

1.Notice that the completed pass is not the front bumper of the passing car but the rear bumper. Most simracers race under their assumption that if they can put a fender under you they have made a pass.

 


 

FIG. #5
The picture here is for the purpose of explaining the "transfer" of the penalty zone.

 

1.Notice that when the driver has completed the pass the penalty zone now transfers to the other car. This whole process holds true even with a back and forth battle for position.

 


 

FIG. #6
The picture here is for the purpose of explaining the "high risk" penalty zone.

 

1.Notice that the car making the pass is entering a very high risk penalty zone. With all the track below the diver choosing to make the pass on the high side with little room for error is at a high risk of receiving a penalty if contact is made. This does not include a diver making a pass to the high side outside the penalty zone and the car being passed moves up to pinch the passing driver into the wall.

2. Blocking is considered to be multiple moves to impede a following drivers progress to make a pass. Simply a single move to protect the bottom is not blocking. However if two moves are made to impede progress this is blocking. Here is an example of a penalized blocking move including superspeedway racing. You are the lead car. You drop to the bottom to protect. The following driver then makes a move to the high side and you move up to impede. The following driver then returns down low. If the lead car makes a move back to the bottom he will be penalized for this.-30 points for his effort.

Updated November 19th 2009

 

 

 
 
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