NO CONTACT PENALTY SYSTEM
Penalty contact is defined and scored as follows:
1.Contact with another car that results in damaged and or brings out a caution flag -20 points.
2.Contact with another car that results in damaged and or brings out a caution flag within 1 lap of a start or restart-30 points.
3.Contact with another car that results in damaged and or brings out a caution flag on the last lap -40 points.
4.Contact with another car that results in damage already under a caution flag -30 points.
5.A solo spin that brings out a caution flag including stopping on the track -10 points.
6.Passing before the backstretch -10 points. A bad restart by a car in front of you or missed shift are exceptions. Be sure, I don't see much of a gray area here. However if your not sure give the position back and no penalty will be given.
7. 50 / 100 rule collect 50 penalty points in a single event or 100 total in 3 consecutive events and get a week off. This is a rule from the past we will bring back for the 2009 year. Be very careful here. Should administration see a pattern of over aggression in high penalty totals and you could be suspended for the season.
8. Intentionally wrecking a member during an event will result in total and permenent loss of membership and participation in all future events.

FIG. #1
The picture here is for the purpose of explaining the criteria used to score contact penalties.
1.The black line represents the wall
2.The yellow line represents the inside line separating the racing surface from the apron. Illegal to make pass on superspeedways but always considered a penalty zone for passing.
3.The blue line is the line of responsibility.Beyond this line it is the driver making the pass responsibility to make a clean pass. An aggressive move to block or cut off a driver is the only exception here.
4.The green line is the end line. This is where the responsibility to make a clean pass ends and transfers to the passed vehicle.
5. The center purple line just represents the center of the racing surface.

FIG. #2
The picture here is for the purpose of explaining the "penalty zone".
1.Notice the red box that now appears as the car making the pass moves beyond the blue line.This is the penalty zone. Putting your car in this zone is not good. Even If the driver in front bobbles and makes contact causing damage or caution while you are in this zone. You the passing driver will still receive the penalty. Kyle Busch works in this zone often. Most of the time successfully. Injury or death should prevent him from taking the risk. But then again he is not under this rule. In sim racing the possibility of Injury or death doesn't exist so we have the no contact system.

FIG. #3
The picture here is for the purpose of explaining the penalty zone "shrinking" before transfer.
1.Notice that the penalty zone shrinks in line with the rear bumper of the passing car.

FIG. #4
The picture here is for the purpose of explaining a "completed" pass.
1.Notice that the completed pass is not the front bumper of the passing car but the rear bumper. Most simracers race under their assumption that if they can put a fender under you they have made a pass.

FIG. #5
The picture here is for the purpose of explaining the "transfer" of the penalty zone.
1.Notice that when the driver has completed the pass the penalty zone now transfers to the other car. This whole process holds true even with a back and forth battle for position.

FIG. #6
The picture here is for the purpose of explaining the "high risk" penalty zone.
1.Notice that the car making the pass is entering a very high risk penalty zone. With all the track below the diver choosing to make the pass on the high side with little room for error is at a high risk of receiving a penalty if contact is made. This does not include a diver making a pass to the high side outside the penalty zone and the car being passed moves up to pinch the passing driver into the wall.
2. Blocking is considered to be multiple moves to impede a following drivers progress to make a pass. Simply a single move to protect the bottom is not blocking. However if two moves are made to impede progress this is blocking. Here is an example of a penalized blocking move including superspeedway racing. You are the lead car. You drop to the bottom to protect. The following driver then makes a move to the high side and you move up to impede. The following driver then returns down low. If the lead car makes a move back to the bottom he will be penalized for this.-30 points for his effort.
Updated November 19th 2009